As you become an adult, you realize that things around you weren't just always there; people made them happen. But only recently have I started to internalize how much tenacity everything requires. That hotel, that park, that railway. The world is a museum of passion projects.
— Patrick Collison
Museum of Passion Projects
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We Become What We Behold
Nicky Case · Two months for a five-minute game.
Case spent two months making this short game. Their post-mortem explains how working in journalism and earlier explorations of social division shaped it, including a late decision to leave a small possibility of solidarity after the ending. You learn its argument by choosing what the camera notices.
Read the maker’s accountABYSSAL · The Living Deep
Ethan Mollick · built on Davi / Token-Gremlin’s ocean · Not just a surface. An entire world underneath.
Mollick took Davi’s procedural storm ocean and asked for the world beneath it. The published expansion connects reefs, kelp, open water and a deep trench. Its repository describes distinct animal movement, repeatable landscapes and checks that the routes stay connected. The extra care is visible in how the world continues between its named destinations.
Read the maker’s accountThe stubborn little speaker
Claire Vo · A personal Everest with no public API.
Vo had kept returning to this little Bluetooth speaker. Earlier attempts barely got a greeting onto its display. Her account follows the breakthrough into a drawing app and a command-line tool: a way to make a closed device do something personal.
Read the maker’s accountAGI of Empires
Timour Kosters · Two days of tinkering. A much older love of the game.
Kosters says he and Astra tinkered for two days on a browser game inspired by Age of Empires. An earlier post recalls losing hours to Age of Empires II. Four rival labs compete in an RTS built around compute; Reasoning becomes a technology to research, and conquest becomes the objective.
Read the maker’s account